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I don't have under construction
MAX to test...
Seriously thought of a script first!
What about a quick MAX entity editor SCALE job?
Question for you guys: isn't this the new and improved, MAXimized features, MAX that
we're talking about? Is it true that the precise location of objects (and angles), (and scales)
are accessible via the entity panels?? Serious question- never used it.
Can you just leave asset where it's at, but scale it down at all way, do the behind editing,
then scale the tree back to what you had it? (write them down if necessary!
)
I suppose I would save a backup (always good) before chopping the tree down George.