As a scripter and someone who is looking through all their old scripts, and a few modified
assets-- trying to possibly revive old projects to duct tape a custom game together...
I see the benefit of a projects system. And probably better if controlled under the Engine
--maybe-- me thinking. The only other option is to create your own folders under windows
but that essentially requires (ideally) you would already know everything you want to add
to the project at the beginning so as to be sure it's recognized. Not too hard actually...
I'm posting this for both MAX and Classic, but hardly anticipating any major functions like
this to find it's way into Classic. Anyhow, how are "projects" anticipated to be a part of
MAX development, if that's a thing anyone else thinks is important?
I'm pretty sure those who say "MAX is aimed at those who want to make a simple game
without scripting" for example { as LEE says } might not see the highest regard or benefit
for such a system. But what does the CUSTOM GAME making community think?
Would a projects system benefit more than your own windows folders?
Automatically it would if you ever had to change and more easily keep track of critical files
you might change up for different projects: such as GamePlayerControl, Global.lua etc.
which could be overwritten at any update. In other words, if nothing else at least allow a
[ commodity selection system ] this simply stands for opening a list of essential stock engine
files @ above concerns and clicking the version you want to activate under current project.