Product Chat (Early Access) / GameGuru MAX Live - Broadcast #58 Answers

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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 25th Aug 2021 16:46
Hi All,

Find today's broadcast recording here:


And here are the questions from the end of the broadcast I could not answer live:

Q> It's possible to create multiple levels?
A> Eventually yes, we are planning to create a storyboard editor after release so you can assemble many levels together along with title pages and other game screens.

Q> ​Further to my above. I believe wicked supports inverse kinematics so this could be used to achieve animation blending?
A> I am also aware Bullet supports IK as well, so we have a number of choices in this regard. The animation blending I am looking to add to the game engine involves two animation streams that can target a character at different animation speeds, to help with things like a character walking while moving arms. We already have a basic system which turns the head no matter what the animation is doing, but the planned blend system will be more sophisticated.

Q> When you do add the VR, Will going through doors etc be actually you walk through the like walking through a real door, or will it just load into the indoor area?
A> It will be like a real door, so you would approach the door, and by default, the trigger would open the door (like pressing E in non-VR mode). Down the road, we could look at adding a system similar to Half-Life Alyx that has the user manipulate a door handle and push open the door as a physics object on a hinge. You can still have a zone inside the door to teleport you to an indoor space, but by default, you can move from outside to inside all part of the same world.

Q> Will you be adding the vertex painting wicked engine supports this, to paint dirt maps, signs, graffiti, etc?
A> No plans to add vertex painting for the first release. We need to walk a fine line so we do not try and become a full 3D modeller or Music Creation tool, etc. The idea for GameGuru MAX is that you import what you have created and MAX takes care of turning it into a game.

Q> Would you be able to create a game similar to Skyrim? Open World, adventure RPG, etc?
A> Skyrim series cost many millions of dollars to develop, with hundreds of talented coders, artists and an army of other skills. I think it is fair to say one person cannot recreate Skyrim. What you can do with GameGuru MAX, when we release the RPG gameplay, is create a smaller version of Skyrim, set in a smaller world and single player. For commercial game creation, we still recommend professional tools such as Unity and Unreal as they have a proven track record of producing large games. GameGuru MAX is primarily aiming at those who are not planning a large commercial game, instead aiming at those users who want to have fun making a game, and who prefer not to code or script.

Thanks for all your questions, more answers next Wednesday at 4 PM BST
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

Loretta
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Playing: Generation Zero; Skyrim SE , Fallout 4, In VR- Pistol Whip,
Posted: 25th Aug 2021 16:59
I have to say that its REALLY , REALLY disappointing that VR is NOT going to be included in the November release, Or any release anytime soon. VR is the reason I bought into this and you still have it listed as one of the options when its released.

I just had to say something this really sucks.
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synchromesh
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Posted: 25th Aug 2021 17:26 Edited at: 25th Aug 2021 17:26
Quote: "I have to say that its REALLY , REALLY disappointing that VR is NOT going to be included in the November release,"

As much as i want VR it could never have been ready for November 2021 as there is still so much to do and the plans for VR are big. You can actually use VR now ( at least on my Quest 2 ) but its very un-optimised but still really cool for checking out your levels
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3com
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Posted: 25th Aug 2021 17:43
As I understand the statement right now, we are going to start with fps, nothing wrong with this; anyway, I really hope those behaviors settings being adequate for the other style games chars, such as civilians, doctors, firemen, in other words, no just weapon settings.
With those sort of unarmed char (they are no going to use them along with the game), there should be another different setting approaches, such as some char talk with the plr>depending on the plr answer the char becomes happy or angry with the corresponding animation, and so on.
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Loretta
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Playing: Generation Zero; Skyrim SE , Fallout 4, In VR- Pistol Whip,
Posted: 25th Aug 2021 17:58
Thanks Synchro. I appreciate that it will take some time, again, and love what's being done.
I just fear VR will be the last thing that is worked on now and it will be another year are so of waiting.
I guess I have to wait and see as always.. its just so frustrating.
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VR : Samsung Hmd Odyssey WMR, ,Oculus Quest and Oculus Quest2
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Ertlov
GameGuru BOTB Developer
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Joined: 18th Jan 2007
Location: Australia
Posted: 28th Aug 2021 10:36 Edited at: 28th Aug 2021 10:37
Wait, so we are basically creating a state machine in that? Love that!
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imothep85
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Posted: 30th Aug 2021 12:45
I have a question for LeeBamber !

Are you going to work on atmospheric effects like volumetric fog & volumetric lights ?

some examples:



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science boy
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Posted: 31st Aug 2021 00:10
Well i personally think all logic should be complete before VR.
Because Vr will need a total logic of its own and all the extra stuff as well. VR is a great addition if you have the gear a huge amount of people don't have it. So i think on a mass and on speed of completion get the rpg and puzzle parts done first as they will not be long to do and tgen without any gripes from anyone can really get Vr right without rushing it
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