Product Chat / [SOLVED] Player start direction

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Brother
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Posted: 23rd Aug 2021 13:05
Greetings DEV Team

Congratulations on the latest release.

I think a 2015 bug is back...

During building/test, at a moment, the player start marker seems to be fixed to one direction. In other words no matter which direction I "ROTATE+ the Player Marker it always spawns the player character looking in the same direction.

Do you know a quick fix to avoid this ?

For example a script linked to a trigger zone including player at start and forcing player angle ?

Thanks for any help.

Regards
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding

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synchromesh
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Posted: 23rd Aug 2021 13:21 Edited at: 23rd Aug 2021 13:23
Try selecting a new Start Marker ... Rotate it first to your desired position then place it.
That worked for me. Its not a fix for sure but may help you get around it for now.
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Brother
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Posted: 23rd Aug 2021 17:14
Thank you Synchromesh.
I am going to use your solution.
I suppose there is no lua script to rotate player's camera angle.
Is it going to be corrected during 2022 ? I know people are busy with GuruMax so is there still some human ressourcres free for Guru Classic ?
Anyway thank you a lot for your contournment solution.
Regards
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding
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smallg
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Posted: 23rd Aug 2021 17:49
one way you can rotate the player by script is via
SetFreezeAngle(x,y,z)
SetFreezePosition(x,y,z)
TransportToFreezePosition()

so to fix the start rotation it would look like
SetFreezeAngle(0,180,0) --where 0 is north, 90 is east, 180 is south, 270 is west etc
SetFreezePosition(g_PlayerPosX,g_PlayerPosY,g_PlayerPosZ)
TransportToFreezePosition()

just make sure you only do it once - i.e. destroy the script after or do it in the init(e) section
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Brother
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Posted: 24th Aug 2021 12:41
Thank you Smallg i am going to search with these element in lua.

And concerning a delay to correct the bug, i suppose all team members are on GameGuru Max since a few years.

Does GameGuru Classic going to be abandonned or is there some people wich work a little bit of time on it ?

Regards
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding
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smallg
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Posted: 24th Aug 2021 15:07
classic will still get the occasional bug fix and other updates to keep it working for a while yet but it's unlikely to get any new features - don't expect updates to be very often though, most likely every few months
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Brother
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Posted: 24th Aug 2021 18:17
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Thank you Smallg, it's ok for me. It's the normal life of a software.
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding
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Teabone
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Posted: 29th Aug 2021 15:26
Quote: "Does GameGuru Classic going to be abandonned or is there some people wich work a little bit of time on it ?"


I was kind of hoping to be able to finish at least one of my GGC projects, before GGC becomes abandoned. Though by the looks of things currently it may have bugs up until that time. Which is unfortunate. Considering new ones are being generated by GGM development for as long as the two share the same code-base updates.
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Brother
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Posted: 30th Aug 2021 11:31
Thank you for your precision Teabone. It's a difficult situation.
Regards.
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding
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