Hi All,
Here is a recording of today's broadcast:
And here are the answers to the questions I could not get to:
Q> Is the Zombie able to contaminate civilian?
A> That is actually a good idea. So say neutral characters wandering around can be 'turned into more zombies, so the longer you wait the harder the level is to complete. Nice idea! Will not be 'out of the box' but I can see this being possible with some clever logic.
Q> Please, can you make the particle marker bigger? it is a pain to work with, when in between on a bunch of other meshes?
A> Yes I think you are right, and perhaps not hollow as well as I can sometimes miss selecting the correct game element. Maybe add as a suggestion on our issues board so it does not get missed.
Q> Can we have fog at terrain height, or even better, can we to control the fog height?
A> At the moment we are still working on fog for terrain, but we did discover that you can lower the cloud height so that it 'becomes' fog and is a great technique. More on this when we have done more on terrain!
Q> What about exporting as exe file?
A> All GameGuru MAX games will have the ability to be saved as a standalone executable, along with all its required media.
Q> Is there any way to test the level in VR even though you have not worked on VR yet?
A> The ability to test in VR is very limited, and may have been switched off internally, but if you open SETUP.INI in NOTEPAD and change the line "vrmodefordevelopers=0" to "vrmodefordevelopers=1" you may have a shot
Q> In the current version of MAX, are we able to edit shaders, like in GameGuru Classic? ie Pixel, Dither, etc.
A> There will be no 'out of the box' support for the creation of new or modification of existing shaders. They have all been designed to work correctly with the MAX game engine (heavily reliant on the awesome Wicked Engine), and are precompiled so there is no shader source to edit. If we see an easy way to bring this to the hands of MAX developers, we will certainly check it out.
Thanks for all your questions and I look forward to answering more next Wednesday at 4 PM BST.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.