Product Chat / Fog Nearest and Fog Distance Issues

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6593f5
3
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Joined: 6th Aug 2021
Location: blue
Posted: 11th Aug 2021 20:25
Hi, I have run into an issue as of late, where the "Fog Nearest" and "Fog Distance" parameters in the tab-tab screen literally go off the charts. I am eventually able to dial both back, but it takes a lot of clicking. And if I save and exit, it's right back to where it was before. All other parameters remain the way they should, upon saving and exiting, except for these two.

Is anyone else currently experiencing this problem? Or if you have, previously, what was your fix?

I noticed this 2 days ago and have been racking my brain, trying to figure out how to take care of it. Haven't been able to come up with a viable solution (other than manually clicking back, each time I re-open the file) so thought I might ask for help.

Thank you.
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Rector
5
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Joined: 11th May 2019
Location: Manchester
Posted: 19th Aug 2021 14:15
I have this too. Is there a fix yet?
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6593f5
3
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Joined: 6th Aug 2021
Location: blue
Posted: 19th Aug 2021 15:26
Not yet. The only workaround was suggested by smallg, in another thread:

Quote: "you can move the slider by script to automate it

SetFogNearest(v)
&
SetFogDistance(v)

as a temporary fix once you have fixed the slider save the empty level as a template and then load that as your new map each time (just remember not to save over it)"


I haven't tried it yet, but I certainly hope this can be patched (soon).
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Teabone
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18
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Joined: 8th Jun 2006
Location: Earth
Posted: 29th Aug 2021 15:38 Edited at: 29th Aug 2021 15:38
I've reported this on Github but there is no telling when it will get fixed.

If you have new findings or screenshots that can help the developers figure out the issue, feel free to contribute to the issue post below:

https://github.com/TheGameCreators/GameGuruRepo/issues/1357
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megold16
4
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Joined: 11th Aug 2020
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Posted: 29th Aug 2021 17:59
Now both fog nearest and furthest are out of whack. I wish they would drop a simple fix for it and be done. Lee? Where you at, big brother?
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GOTO HelloWorld!
11
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Joined: 21st Oct 2013
Location: Skyrim,...and lost in it!
Posted: 30th Aug 2021 21:38
I have this issue as well...
When I died, I want to be buried in Cyrodil!
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6593f5
3
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Location: blue
Posted: 31st Aug 2021 08:54
Quote: "I've reported this on Github but there is no telling when it will get fixed."


Thanks, Teabone. It's a small thing, this bug, but it really makes a difference.
AMD Ryzen 7 2700 @ 3.2 GHz, 8 Cores, 16 Threads - 32GB DDR4 RAM @ 3000 MHz - Nvidia GeForceGTX 1060-6GB - Windows 10 - x2 ASUS TUF Gaming VG259QM 24.5" Monitor(s) (1920 x 1080; 32 Bit colors) @ 280MHz.
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GOTO HelloWorld!
11
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Joined: 21st Oct 2013
Location: Skyrim,...and lost in it!
Posted: 2nd Sep 2021 22:25
SetFogNearest(25)
SetFogDistance(100)
SetFogIntensity(95)

Does that help? I put that in my 'my_display.lua' so it apply those settings at the start of my level but... When you double Tab to see your settings, the fog dissapear completely as it sets everything to the new value (logical) as distance=3000 (!!!) and nearest is 99 or more...
So, yeah...

When I died, I want to be buried in Cyrodil!
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Teabone
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18
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Joined: 8th Jun 2006
Location: Earth
Posted: 3rd Sep 2021 00:26
Lua work-arounds are not working for me at all.

I'm having the same issue where fog disappears entirely after opening the slider.
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6593f5
3
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Joined: 6th Aug 2021
Location: blue
Posted: 3rd Sep 2021 03:18
Yes, all LUA workaround attempts are completely reset. I would say the bug has gotten worse.
AMD Ryzen 7 2700 @ 3.2 GHz, 8 Cores, 16 Threads - 32GB DDR4 RAM @ 3000 MHz - Nvidia GeForceGTX 1060-6GB - Windows 10 - x2 ASUS TUF Gaming VG259QM 24.5" Monitor(s) (1920 x 1080; 32 Bit colors) @ 280MHz.
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Teabone
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Posted: 4th Sep 2021 16:25 Edited at: 4th Sep 2021 16:28
Okay I thought found a work-around, whereas I get the fog under 2000 and then nearest under 99 and set it to 0 then get fog distance to something really low where it could be visible and save the map. This seemed to fix it. However as soon as you exit GG and come back it removes your fog settings.

Guess we'll have to wait for the next update. Not sure when that is?

I can't think of anymore workarounds. Other than possibly creating a massive cube box with an alpha channel and having that always follow the player to simulate fog. Though I believe that won't work as it will have jitter doing to its pass/draw order being so far after everything else is rendered each frame.
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6593f5
3
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Joined: 6th Aug 2021
Location: blue
Posted: 4th Sep 2021 19:12
I saw on Github that it's been fixed and will roll out in the next patch but like you say, Teabone, no knowing when that is going to be.

It's interesting how something like this has made me realize how much I appreciate and utilize fog. And the levels I have designed, when stripped of it, don't look like my levels anymore.
AMD Ryzen 7 2700 @ 3.2 GHz, 8 Cores, 16 Threads - 32GB DDR4 RAM @ 3000 MHz - Nvidia GeForceGTX 1060-6GB - Windows 10 - x2 ASUS TUF Gaming VG259QM 24.5" Monitor(s) (1920 x 1080; 32 Bit colors) @ 280MHz.
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UnlimitedMagic
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Joined: 29th Jan 2017
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Posted: 8th Nov 2021 06:31
Has there been a solution to this?
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jjumisko
4
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Joined: 11th Dec 2019
Location: Los Angeles
Posted: 9th Nov 2021 00:30
It's fixed as of November 2021. Jut thought I would mention it. If you are still having issues, update your GG Classic software.
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