Product Chat / [SOLVED] Physics & Performance

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Mad_Viking
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Posted: 10th Aug 2021 06:17
Would turning Physics off on all Entities which are beyond Players reach help with performance? Does drawing Collision boxes around objects affect processing in any noticeable way?

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Posted: 10th Aug 2021 10:12
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yes because all physics will still need to be processed by the engine but performance is more impacted for non-static objects... will it magically solve all your fps problems? no, that will depend on the actual bottleneck of the game (and to some extent the PC being used).. it's far more likely you will have issues with draw calls for many objects before you have physics slow down but every saving you make in 1 area can allow the CPU to work on other areas
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AmenMoses
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Posted: 10th Aug 2021 18:16
All static physics-on entities will be included in the AI path finding system so if neither the player, AI characters nor dynamic physics entities can come into contact with them then turn off physics.

Animated entities are way more of a performance issue though, any background entities which happen to be animated will be bad for performance.
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3com
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Posted: 10th Aug 2021 19:55
Any object present on the map affects performance to a greater or lesser extent, depending on the role that the object plays throughout the game.
The list of things to consider is very long, I think that achieving the perfect distribution of performance throughout the game, is an art.
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Mad_Viking
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Posted: 10th Aug 2021 23:36
Thank you,
I just finished re-reading Wolf's "Optimization for End Users" , I had forgotten how useful it is.

Thanks again for info!

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