Is question #3 talking about a widget?
Does anyone think a 'widget' movement is better than the current mouse - click between
menu buttons before you can move up/ down, then another mouse- click @ menu button
to change back for horizontal movement?
I know GGC widget had small quirks, but this current setup looks a bit non-standard and
awkward looking. Also since I watched a 3rd party YouTube video on MAX, and the guy
could never find a way to rotate the object...
I would at least have these 3 buttons hover near the location of the object on screen for
clear and faster access.
...maybe 4 buttons the other being scale.
In another topic, his strong assessment of the pasted assets (particularly the cellar demo)
seemed to reflect my opinion of what was there as well. Maybe the lights just need to
be turned down, and decals added to the walls and floor, a little tuning down of some areas
of the grunge look, and just one or two variations to the wall and floor texture would lift
this "demo" up.