"if it is just one object eating up 14fps"
BTW that's a total of 14-20 fps on the ticker, not a drop of that amount.
So far it's in the ~400 objects range as I'm messing with very basic procedural building stuff.
And since I did some modifications to the map, it's better. Turning off/ on static when needed
live game would just be handy tho.
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Good to know AM, kinda seems strange, but now that I think of it, it seems right.
I wonder why it's not possible to pull the object number from g_Enity[e]['obj'] from
a static model? Moving static models is possible. So-
For FPS I will look into texture sizes if it comes to that....