i tested it but it's not working because my model is a 3D one object labyrinth the walls are too thick !
i'm not going to use prefabs from GG because the labyrinth is going to be textured at the end with various illustrations on the walls .
my entity can't turn around corners
i tested EVERY entity, with EVERY scrip in GG, nothing works, entities CAN'T find the player in a custom made small labyrinth !
EVEN if i put the view angle 360° and distance to 1000, they see the player but cant walk to it, 99% of time they get STUCK in the walls !
My object is working perfectly, imported in GG with the right collision polygonal.
ALL those problems come from the LUA scripts, they don't work at all !
What the entities absolutely NEED is a detection zone for the walls when that circle enter in collision then the entity need to move away following his actual direction, that way we prevent the entieties to collide & stay stuck inside the walls !
My Portfolio: https://www.mattepainting.be/
My FREE extension: https://www.stop-it.be/