Hi All,
Here is the recording of today's broadcast:
And here are the answers I did not get to during the live chat session:
Q> Will there be a trial version to test it?
A> Yes we intend to have a free trial version that will allow you to try before you buy so you can be fully satisfied it will run on your Windows 10 system.
Q> Can the object highlighter thickness be reduced?
A> Please make comments below on how much you would like the highlighter increased/decreased/faded. Interested to see who likes it the way it is now.
Q> Can you add an easy way to deselect the last object you placed?
A> Can you provide a scenario where it is important to dehighlight the last object. We did it this way so you are always focused on one object so you can edit its properties quicker and keep the right panel always useful.
Q> Third person camera?
A> There are no plans to add a third-person camera or third-person perspective gameplay.
Q> Will GameGuru MAX have default hit reaction animations for AI and death anims?
A> Yes you will be able to hit different parts of characters and they will react to the hit at that point.
Q> Any chance to import CUSTOM MESHES as X file, and convert then to DBO, when compiling standalone?
A> GameGuru MAX is not planning direct support for X files as we feel their time has come to an end, and will eventually transition to GLTF and FBX as the primary model formats. We still have the X to DBO converter which will auto detect and convert any old X files it finds, but there are no plans to integrate the X loader directly into MAX.
Q> Is it possible to add vertex snapping for game objects?
A> There are no plans to add 'snap to vertex', the closest we have is the 'snap to boundbox' which you can find in the Grid Settings component of the selected object.
Thanks for all your questions, more answers next Wednesday at 4 PM BST
GameGuru Classic will continue to be supported with bug fixes and functionality additions.