Product Chat / Floor zones & enemy

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 23rd Jul 2021 16:17
Hi i'm testing the floor zones, but when i go in one of my 3 floor zones, the enemy doesn't follow when i walk into another floor zone, he leave the floor zone where he is and walk around the 3d object and come into the floor where the player is.

why the enemy cant see the player ??
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AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 23rd Jul 2021 16:48
The enemy can't 'see' the player because a) the player doesn't actually exist, it's just an invisible capsule shape and b) they don't actually have any eyes.
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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 23rd Jul 2021 16:55 Edited at: 23rd Jul 2021 16:55
well, i know by "see" i mean detect the player in any of those zones and walk in his direction !
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Defy
17
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Joined: 20th Aug 2007
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Posted: 23rd Jul 2021 22:11
Greetings once more,
First, I am not sure why floor zones, stoping ai going over the edge?
Reading your description and results, I would suggest, it's media, starting entry point, there is a lot going on in your screen.
Why not one floor zone adapted to the space?
Not the way I would be applying, though good luck with your testing and results.
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 24th Jul 2021 21:48
you could try make the floor zone cover the entire area and put 3 way point paths down to the ground for the slopes
or
try put way point paths between the floor zones so they link together
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