The biggest issue on slow down I would think would be poly collision on the whole model, including parts that don't really need such collision on them, windows, door frames, ceilings.
If when you bring it into 3ds max and can group the objects by logical uses, like floor, walls, windows, stairs. Export each of those parts separately at the same origin, then when imported into GG you an control the collision and GG will not have to struggle so much to figure it all out.
A lot more work for you, but it will make a world of difference with in the engine when complete.
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