Hi All,
Here is the recording of today's broadcast:
And here are the answers I could not get to in the live chat:
Q> Programming it's not necessary at all?
A> No you will not need to program in GameGuru MAX if you do not want to, you will be able to select behaviors that just work, and make small changes to those behaviors to suit your game ideas.
Q> Are we going to have laser type weapons, weapons that show bullet streams etc?
A> There are no plans for the first release to have laser weapons, though we have been talking about working with a third party to do a SciFi Kit that would include some futuristic weapons. We will see!
Q> Will there be a "creature creator" for non-human characters?
A> The closest to that for the first release will be the Zombie category which will have some interesting variants from the standard adult character rig, but there are no plans for 'out and out' creature creation, for that we recommend the model importer. We will be providing some sample animals with behaviors so if you imported animated creatures you can have them roaming your game level.
Q> How often will you merge branches with the Wicked development?
A> There is no fixed cadence for this, we are currently doing it when it makes sense within our development phases. For example, once we have the terrain system visuals where we want them, we will take the opportunity to merge with the latest Wicked to benefit from the improved clouds and scene visuals before tackling the visuals we want for atmospheric effects, and other effects we need. Looking forward to merging the next one
Q> Will the structure editor get any more work? Prefab creation helps a lot.
A> There are no plans for large-scale changes to the current Structure Editor (now found in the Developer Tools section) and it is likely to remain there until we see a genuine need to bring it out of Developer Tools. We have some ideas that might reduce the need for the Structure Editor for GameGuru MAX and we want to see how that pans out and what the reaction is from the community before we decide on the future of the current iteration of the Structure Editor.
Thanks for all your questions, and I will speak to you all again next Wednesday 4 PM BST.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.