Product Chat / fx lens distortion !

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imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 16th Jul 2021 20:14
Hi i need to have this kind of effect in GG for the player view, i already have a wobblign effect but i need this kind of lens distortion too !
how can i achieve that ?
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synchromesh
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Posted: 16th Jul 2021 20:26
Wobble is one thing but i dont think the distortion is even possible ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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imothep85
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Posted: 16th Jul 2021 20:27
its no a script or shader who can achive that effect?
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synchromesh
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Posted: 16th Jul 2021 20:29
Maybe a shader like the underwater effect .. Then work out a way to trigger it.
Even Amen may struggle with that one
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AmenMoses
GameGuru Master
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Location: Portsmouth, England
Posted: 16th Jul 2021 21:08
More a question for Preben.
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imothep85
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Posted: 20th Jul 2021 14:32
well dont know how to contact him !
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Wolf
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Posted: 20th Jul 2021 21:59
I know cybernesence replaced the stock SAO occlusion effect with his own shaders. However, you will either need to contact preben or cybernescence about this or program it yourself.
synchromesh
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Posted: 21st Jul 2021 00:43 Edited at: 21st Jul 2021 00:45
Thats only your first problem
GameGuru activates its shaders on start ... Pixelated for example ... You initially have to force it in the setup.ini and thats the one it uses right through all levels. I just cannot see this being possible without some very clever work around that no one has done yet.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 21st Jul 2021 07:38 Edited at: 21st Jul 2021 07:42
You can switch between two post processing shaders either with Lua or using the sliders.

One of these could be replaced to do the effect you’re looking for.

I did a ‘fish eye’ shader that looks like it has a similar effect, will dig it out and see sometime. Presently I have GG in bits on the table as experimenting with loading high poly assets so won’t be really soon.

Cheers.
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synchromesh
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Posted: 21st Jul 2021 08:33
Quote: "ou can switch between two post processing shaders either with Lua or using the sliders.
One of these could be replaced to do the effect you’re looking for.
I did a ‘fish eye’ shader that looks like it has a similar effect, will dig it out and see sometime. "

Wow thats pretty impressive info and i stand corrected.
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Wolf
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Posted: 22nd Jul 2021 15:09
Heh, I knew that if someone where to know how to pull this off, it'd be cybernescence.
imothep85
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Posted: 23rd Jul 2021 07:35 Edited at: 23rd Jul 2021 07:36
For my example, the script has to always run from the start of the level, so it's perfect if the script has to be always active
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