Product Chat / Strange starter!

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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 11th Jul 2021 03:59
When I place the start marker, it doesn't support off angles...
When run test mode-- player only faces directly north or east or west, not even south! And won't face the in-between angles!
I was trying to find a report on this in case it had already been mentioned. Even though the forums are in a drought, it's too much to search through- so asking if anyone else using GG classic anymore? Guess not...?
Secondly, and related, I try to use GetCameraAngleY ( 0 ) as origin angle, same issue persists.
Thirdly, restarted GG but same results.
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 11th Jul 2021 12:38 Edited at: 11th Jul 2021 15:14
@ Gubby
Do you mean this one?



If so, press CTRL + R, and you are done.

Edit: In test mode :

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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 11th Jul 2021 17:53
Hi 3com. Thanks for the time making the videos.
Could you face your start marker south (bottom of screen) with barrels or something there to align to-
and then hit test mode, and see what happens?
Also could you give us the version of GG you have?

I just started the computer fresh up today, right away loaded GG, and a new fresh empty map;
using Teabone's letters for N, S, E, and W and with simple testing determined that the player start marker is ignoring the southern half of the angles... (flopping them backwards)
Anybody can verify what I'm experiencing? Just a fluke on my end?
Btw, I'm just hitting 'r' when marker is selected to move 45' at a time...
Hitting ctrl-'r' didn't help fix the mixed up player start direction.

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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 11th Jul 2021 18:37
same here, works fine for 0, 45, 90, 135, 270 and 315
faces north (0) at 180, 225..
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 11th Jul 2021 19:11
@ GubbyBlips
The player marker is facing all the angles in test mode fine for me.
I'm running GG Xmax fixes yet.

As a side note, lately, I'm getting a black screen when running the test mode, about 10 sec, are you having that issue too?
It was a paint to get the videos, since I was to edit them to cut the long-time black screen, plus the rest of the process.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 12th Jul 2021 00:30 Edited at: 12th Jul 2021 00:44
@ 3com;
I have the latest and seemingly not greatest ver. (June-ish)
No black screen, just the normal. Not sure what's the cause?

The reason this camera direction is important to me (may not be that important to everyone so much) is because I'm working on an entity animations finder script/ tool, and it's nice to be able to determine the angle the start marker set the player view toward, and it also disrupts any script that is tied in like that. Considering handing this script over to the forums; if anyone finds that idea compelling- shoot me a reply.

BTW, I theorize that 180 degrees is being added to any angle between 90 and 270...

It's not really that, but something more anomalous. ~like between 90 and 270 the angle is mirrored...?
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synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 12th Jul 2021 00:49
Quote: "As a side note, lately, I'm getting a black screen when running the test mode, about 10 sec, are you having that issue"

You been messing with shaders ?
That normally happens when you have ... forceloadtestgameshaders=1 in the setup .ini
set it to forceloadtestgameshaders=0
The whole process will load a whole lot faster and no black screen.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 12th Jul 2021 10:41 Edited at: 12th Jul 2021 10:44
@ synchro
Quote: "That normally happens when you have ... forceloadtestgameshaders=1 in the setup .ini
set it to forceloadtestgameshaders=0"

You are right mate, dunno how I missed it, ty for pointing me out to the right path.

@ Gubby
Maybe this script might help you, it tracks the camera angles, and eventually the player angles, there you can get some clues about how to, honestly, do not work with GG lately.

Edit: attached file does no appears, so, I'm going to write code here.




hth
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 21st Aug 2021 05:16
Thanks 3com--
Hmmm... Not your fault but TGC have not fixed yet.
I'm definitely facing south on the start marker in editor.
I'm definitely facing north in start test game.
Do they need some $?

Now I have to insert a blerb of code to fix @ start....
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AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 21st Aug 2021 08:25
Has it been reported on GitHub, if not it isn't going to get fixed!
Been there, done that, got all the T-Shirts!
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synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 21st Aug 2021 12:38
It seems to work for me if i select and rotate to the required direction BEFORE i place it on the ground.
Could be worth trying.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 21st Aug 2021 18:37
@syncromesh
Well, that something. I'll try to remember.
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Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 25th Aug 2021 17:30 Edited at: 25th Aug 2021 17:35
This is a bug. If you rotate the start marker by using the widget, for example to bottom right hand corner and place a barrel there, the barrel will not be in view.




Added it to Github..
https://github.com/TheGameCreators/GameGuruRepo/issues/1348
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