@ synchro
Quote: "That normally happens when you have ... forceloadtestgameshaders=1 in the setup .ini
set it to forceloadtestgameshaders=0"
You are right mate, dunno how I missed it, ty for pointing me out to the right path.
@ Gubby
Maybe this script might help you, it tracks the camera angles, and eventually the player angles, there you can get some clues about how to, honestly, do not work with GG lately.
Edit: attached file does no appears, so, I'm going to write code here.
function tracking_plrangle_init(e)
end
function tracking_plrangle_main(e)
local obj = g_PlayerObjNo
local x = GetPlrObjectAngleX() -- Get the player X angle
local y = GetPlrObjectAngleY()
local z = GetPlrObjectAngleZ()
-- Getting camera angles
Prompt(round(GetGamePlayerStateCamAngleX(),1) .." : " ..round(GetGamePlayerStateCamAngleY(),1) .." : " ..round(GetPlrObjectAngleY(),1) .." : " ..round(GetGamePlayerControlFinalCameraAngley(),1))
end
function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
hth
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