Hi All,
Here is a recording of today's broadcast:
And here are the answers I could not get to during our live chat:
Q> Will there be a UI panel that lists all entities in the scene (not types, all added entities) that also allows the editor camera to go to a chosen/clicked entity?
A> There are no plans for a panel on the left that shows a full tree/hierarchy view of every object instance in the level scene. I can see some advantages of this, but can you elaborate on specifically what you would use it for so we can determine if it is something everyone would use, thanks.
Q> Any chance to have some camera marker easily attachable to an object/AI?
A> This is not planned, but it is a good idea. Can you add this as a feature request to the issues board, with perhaps some examples of what you personally would use it for. Bear in mind the first version will focus on first-person shooter gameplay.
Q> Will MAX have more sculpting tools for more accurate terrain drawing and also save features.
A> There are no plans to have 'editor controlling scripts' in GameGuru MAX. All controls are through the UI widgets and panels, with no automation available. We are hoping that the UI we design will allow the convenience to create what you want without resorting to complex systems, though there will be some edge cases we would not be able to cover. If you can describe some of the scenarios where an editor script would be essential, please let us know!
Thanks for your many questions, I will speak to you all again next Wednesday 4 PM GMT
GameGuru Classic will continue to be supported with bug fixes and functionality additions.