Product Chat / Lightmapper Test in 2021 - Confirmed that it works

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Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
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Joined: 7th Jun 2016
Location: Germany
Posted: 15th Jun 2021 22:31
Hey all

Here is a video I made today where I test a small level with baked lighting.

I used the F3 Lightmapper mode and have these settings in setup.ini:

lightmappingquality=600
lightmappingblurlevel=100
lightmappingsizeterrain=1024
lightmappingsizeentity=1024
lightmappingsmoothangle=45
lightmappingexcludeterrain=0
lightmappingdeactivatedirectionallight=0
lightmappingambientred=25
lightmappingambientgreen=25
lightmappingambientblue=25
lightmappingallterrainlighting=0

3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 15th Jun 2021 23:09
@ DK
Which version are you running?
Did you try multi-texture meshes?
Had you tried standalone?

Nice video.
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Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 16th Jun 2021 13:29
Quote: "Had you tried standalone?"


No, not yet.

Quote: "Did you try multi-texture meshes?"


yes. Some of the assets in the video are multi textured.

Quote: "Which version are you running?"


A recent one - not the latest one tho


Quote: "Nice video. "


Thank you

Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Jun 2021 13:14
Good stuff. I am glad the lightmapper is not forgotten about. It could really improve some of the wips I've seen that suffer from terrible interior lighting.

Quote: "lightmappingsizeterrain=1024"


You can set that to lower and deactivate the terrain if you light interiors only. In fact, I recommend not lightmapping large outdoor areas.

Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 17th Jun 2021 20:26
Quote: "You can set that to lower and deactivate the terrain if you light interiors only. "


hmm! Will try that! Thanks

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