What that means is that I'm now seriously considering submitting a review of GGClassic on the Steam page.
Not just a statement like: "Well, it's alright sorta for some things, but pretty bad on others- so meh."
Not just that kind of review, but facts and figures and details. And what part I'm working on now, and asking for your help with are the tools and features that GGJr comes with "out of the box" and no matter how small, I'm listing them.
Here is my list so far, please consider adding your suggestions if you feel so inclined. (Unfortunately there will be plenty of faults where GG falls short), and if you really want to say something for that, you can but this is primarily for FEATURES (no matter their state of usefulness.)
There's quite a lot I am probably missing as I don't model and get into FPE's or settings much so if anyone has those more technical features or something I obviously missed, I'm all ears.
My list so far;
***Listed not in any particular order of importance, just based upon what came off the top of my head on the fly. Obviously some of these are very standard to the industry and essential, but let's list them anyhow:
Terrain tools, terrain textures, grass painting.
Skybox system.
First Person Controls (limited 3rd person controls).
Weapons / ammo and weapon behavior including animation and damage.
Player health and life system.
Player sounds/ Footstep sounds.
AI sounds.
Hud system.
Sprite system.
Text system.
Visual graphics controls (Brightness, Contrast, Bloom, Vignette, Zoom, Fog, etc)
Sun shadows/ time of day controls.
Water settings.
Auto Level of Detail. (Not customizable).
Point lights and flood lights.
Trigger Zones
Easy Building Editor
Character Creator
Lua Scripting
Bullet engine physics
Large collection of models including characters
AI scripts for NPC's
Way-points for NPC's