Hi all, ok as it is i have the weight system sort of tied to the inventory using this
-- weight system--
if g_weight >= 400 then
TextColor(24,81,3," You are stating to get tired as your weight limit is near ",255,255,0)
SetGamePlayerControlTopspeed( 0.05 )
if g_weight >= maxWeight then
TextColor(24,84,3," You are too heavy and need to drop something ",255,255,0)
FreezePlayer()
end
Now the problem because I'm using a collecting as its base e.g you gain collecting exp for doing just that so as you collect you get more exp and you get a shiny badge for each level (that parts working fine) but what I'm trying to do is as you gain a badge your weight limit will increase so you can carry more stuff.
Question is would i be better making a new script to control that as by the looks of it it might over complicate the inventory script which just displays what you have? Ideas? Pointers?
what's the best way to go about this?
Cheers
p.s max weight to start with is set at 500 so e.g if g_collectingexp = say 100 then maxweight = 1000 but then the script as it is would still slow the player at 400 so that would need to adjust?
just trying to work out the best way do do this as i have lots of skills that need to add stats etc (maybe a seperate skill mods script?)
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