Product Chat / What collision to use for a automated door from Sketchfab

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PCS
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Joined: 7th Jul 2016
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Posted: 6th Jun 2021 09:28
I have downloaded this Sci-fi door from Sketchfab.

what collision do i have to choose to walk thru the animated door.
I cant walk thru the door , must do something wrong
Windows 10 Pro 64-bit
Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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granada
Forum Support
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 6th Jun 2021 11:05
Hi, you need polygon collision , instead of box

Dave
Windows 10 Pro 64 bit
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PM
PCS
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Posted: 6th Jun 2021 19:05
Thank you Granada
Windows 10 Pro 64-bit
Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 6th Jun 2021 19:14
If it is animated, it will have box collision. The idea is you separate the door model into two separate meshes; the frame should be a static entity with polygonal collision, the doors themselves should be dynamic, immobile, and will have box collision.

AE
3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 6th Jun 2021 20:39
@ PCS
Anyway, you will need CollisionOff(e), in your script.
Take a look to doorauto.lua file.
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PM
PCS
8
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Joined: 7th Jul 2016
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Posted: 7th Jun 2021 21:35
I have tried the polygon collision and it worked with the door script.
Windows 10 Pro 64-bit
Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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