Hi All,
Here is the video from today's live broadcast. Sorry for the length, you get two weeks worth of questions answered in this one - oops:
And here are the questions I could not reach live:
Q> Can we have a visual indication that the zones have something assigned to them?
A> All zones will always have something assigned to them (media-wise) by default so you can drop them in and go.
Q> Something new about fog system?
A> No new news about fog. We did some small repairs, but we are not 100% thrilled with how it works across all scenarios. I think when we are finalizing our atmospheric scattering of the new terrain system we will ensure the fog does what we need it to do, and then open up some options for what you might expect you can change.
Q> We need a bigger area to build games!
A> Please wait for the new terrain system, the ground is much bigger
Q> ​Will GG max have Android export?
A> There are no plans to develop GameGuru MAX for anything other than Windows 10 and above.
Q> Can you animate particles?
A> Yes, the Particle Editor allows each particle to use an animated texture atlas. It's not a common usage for volumetric particles, but you can do this in MAX if you wish.
Q> Is it advisable to import an entire map into GG? For example, pull in the entire environment of the map from blender and importing it?
A> That one goes into the 'how long is a piece of string' answer. Small tidy chunks of terrain geometry can be imported as static details for your game, but you will not be able to import 'New York' and have it run at game speeds. Assume the answer is mostly no to be on the safe side.
Q> Will there be a 3rd person option at some point?
A> There are no plans to support third-person perspective gameplay or controls for the time being, we want to focus on first-person and get that absolutely right before spreading ourselves across many additional features.
Q> Does the zones will be sizable?
A> Yes you can modify the size of the zones to define an exact area you would like to trigger an event. The shapes you see now are just the default areas you get if you drag in a zone and run the level.
Q> Is there another format for importing models other than .x?
A> Absolutely. You can also import FBX, GLTF, and OBJ too. You can also import our own DBO proprietor format.
Thanks for all your great questions, even the ones from last week
Speak to you all in a week!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.