Exactly Syncro- you are right. How to do that-- a bit more tricky idea in the end?
The two options I suppose would be a> just for looks or b> include a real water feel when you enter it. Cons: The grass object is not flat on top (horizontally) for one main thing. It's flat vertically. Painting with cubes or really 3d hexagons would be better for this application. Secondly we can only insert ONE grass per map in Classic. If you select some 'water'- grass', there won't be any other grass type allowed to fill out the map.
..."it would be a little more involved than just my two suggestions"...
Anyway, maybe give it a try on a flat plain (put a big field of thistles or something large) with 100% settings and see if you don't feel like you are swimming through weeds?!?
Next make a new folder in vegbank and copy over any veg.X and grass.dds / now edit the grass.dds to fill the entire frame, (solid, no transparencies) and see what design you come up with. Maybe you can use it in your project in some unique fashion (like a field full of stars or money- or...??) IDK- it would just produce something strange presently. Allowing transparencies would be a new test.