Showcase / New Fully Finished GameGuru Classic Game! "Starallax Tipra"

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KruparGames
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Posted: 9th May 2021 14:28 Edited at: 13th May 2021 13:31
Hello GameGuru enthusiasts!
Lately due to events known to everyone I’ve had too much time on my hands sitting and working from home. Some time in January I decided that I should make use of it and started creating a game in GameGuru engine. It took until now to complete everything but it’s finally in a fully playable state.

Starallax Tipra game is available on GAME JOLT [free of charge]
DOWNLOAD:
https://gamejolt.com/games/starallax-tipra/614558

Info on the game:
Title: Starallax Tipra
Genre: Adventure / Puzzle / Shooter
Supported languages: English & Polish
Play time: 2-3 hours

My goal was to create a small space adventure type of game but actually what I ended up with is quite a large project especially for one person to develop. I have also spent many hours debugging it after completion because of implemented custom mechanics. In short here is

a list of what you can expect:
- Custom battery mechanics to defend you from cold of the foreign planet
- Journal
- Inventory
- Custom Medipack mechanics
- Custom objectives system on radar
- respawning enemies
- enemies dropping random items
- provide code to open doors mechanics
- put switches in correct positions to open door mechanics
- quests for gathering items, escorting characters, eliminating enemies
- story with characters, dialogue and 2 alternative endings
- long loading times

I hope that all the time that I took to make sure that the game is working correctly pays off and there is no game breaking bugs. Of course there are still some that exist - some due to weird behaviour of GameGuru engine and some are probably my fault but I have no idea how to fix them. Anyway all that I know of are minor and don’t prevent anyone from playing it.
To make it even more interesting the whole game is implemented on one huge map and as far as I can tell it’s working quite well. I know that the loading time is a bit long but on my computer it takes about 2 minutes which doesn’t seem to bad considering how GameGuru handles loading.

I would love some feedback from you guys! let me know what you think!
Best regards,
Krupar

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Duchenkuke
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Joined: 7th Jun 2016
Location: Germany
Posted: 19th May 2021 07:29
Hey Krupar!

I just saw that you wrote me an email!
Sorry for the delay, I dont check that email very often as I get a lot of spam mails there.
I will try your game out! Have a great day!
Duchenkuke
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Posted: 19th May 2021 09:05 Edited at: 19th May 2021 10:37
Alright I played a bit and also recorded a video!
I will post it here when the upload is done.
So far I really like it! Awesome project!

EDIT: here is the video
Duchenkuke
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Duchenkuke
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Posted: 20th May 2021 18:08
KruparGames
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Posted: 23rd May 2021 02:07 Edited at: 23rd May 2021 02:08
I am super happy that you like the game!

I love to watch you play my game and figure out the puzzles and traps I set up there. It's really cool to see someone enjoying the work I put into this project!

Also I have released an updated version of the game to accommodate for all screen sizes. The improved UI should look much better on widescreen now.

There are also other improvements of things that were not working properly before.

Here is what has changed:
- Widescreen UI fixes
- Bear should no longer infinitely play roar sound [rare bug]
- Outpost near Alien Shrine is now a safe zone (Battery fix)
- Puzzle for 'Precious Starallax Posession' now has an additional clue
- Door to Starallax Base premises now open properly after loading the game
- A message is shown every time when it starts or stops snowing (makes the mechanic clearer)
- Tom is not spawned before the quest for getting 'The Rebels' base password
- Minor english text corrections
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Duchenkuke
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Posted: 26th May 2021 07:59
cool ! Updating the game using an old save file will probably destroy things for me so I will try to complete the game with the version I have.
Of course i will replace the scripts with the ones you sent me.

what I highly suggest for this game is to replace the weapon models to something more fitting for a "sci-fi" setting.
I will upload more videos soon
Duchenkuke
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Posted: 26th May 2021 10:52 Edited at: 26th May 2021 10:52
AmenMoses
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Posted: 27th May 2021 13:44
Watching that last video it appeared that after the save game the music had stopped.
Been there, done that, got all the T-Shirts!
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KruparGames
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Posted: 2nd Jun 2021 01:55 Edited at: 2nd Jun 2021 01:56
Patch 1.1.0 is released
- Fixes the disappearing text bug
- improved radar for all screen sizes
- Changed F1 and F2 functional keys to Q and F for laptop users convenience

https://gamejolt.com/games/starallax-tipra/614558
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Duchenkuke
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Posted: 3rd Jun 2021 15:39
AmenMoses
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Posted: 3rd Jun 2021 23:17 Edited at: 3rd Jun 2021 23:19
This last video still seems to show a few issues with the radar, for example the objectives and home icons should be limited to the edge of the radar, not sure if this is still an issue of the 22:9 ratio that I haven't fixed yet or simply that the patch 1.1.0 didn't include my latest script.

Might make it easier to find the 'rebel' base if the radar was working properly.

Hint: From the base go straight past the 'vineyard' (and yes it is pronounced as vin-yard) and take the next left.
Been there, done that, got all the T-Shirts!
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Duchenkuke
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Posted: 4th Jun 2021 21:03
Quote: "and yes it is pronounced as vin-yard"


ah okay, thank you

I will get the latest version for the nex playsession - wich should include all the fixes you have made.
I lost track of what scripts I have replaced.
KruparGames
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Posted: 6th Jun 2021 23:44
Patch 1.1.1 is released!
What does it fix?
- Improved radar for all screen sizes - should work flawlessly now
- New radar sprite image
- New snow mechanic using GameGuru particle system
- Fixed disappearing UI bug
- minor translation corrections
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