Scripts / [SOLVED] StopAnimation(e) like a Statue

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Tiger1980
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Posted: 20th Apr 2021 18:19
As the title said StopAnimation(e) like a Statue.
It works great but i can hurt the statue anyway. Is it possible to prevent that until he lives again with the script ?

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AmenMoses
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Posted: 20th Apr 2021 18:46
SetEntityHealth( e, 100000 )
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Tiger1980
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Posted: 20th Apr 2021 19:24 Edited at: 20th Apr 2021 19:28
Yes i know but if is set this, he stil have 1000 health:

if ai_classiccharacter_anubis_stopanim_trigger ==0 then
SetEntityHealth( e, 100000 )
StopAnimation(e)
else
SetEntityHealth( e, 100 )

is there a command to set the character to static on or of ?
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smallg
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Posted: 20th Apr 2021 20:00
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no, static objects can't be changed in the game... they are static...
personally i would make a non-character version of the model for the statue and use the Spawn system to swap to the character version when needed
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