Scripts / [SOLVED] Character like a Statue

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Tiger1980
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Joined: 21st Mar 2021
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Posted: 15th Apr 2021 20:44
Is there a simple script to make an charakter like an statue ? Neutral doesn't work, he moves anyway a little

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GoDevils
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 16th Apr 2021 02:02
I did this once a while back making an Anubis statue out of his character. As I recall I set the character to the normal default script rather than the character AI script. Now the character is treated by GG as a regular entity not a character.

Give it a try
"THERE IS NO SPOON"

AMD 6300 6 core 3.5 ghz, Windows 10, 8GB ram, GTX 1060 2GB ram
Tiger1980
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Joined: 21st Mar 2021
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Posted: 17th Apr 2021 08:13
I have found that it works when i use the FreezeAI() command.
Now it looks like an Statue but he still turns to my position
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smallg
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Joined: 8th Dec 2005
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Posted: 17th Apr 2021 10:18
This post has been marked by the post author as the answer.
FreezeAI() will freeze all your AI in the map though, put StopAnimation(e) inside the main(e) of a script to attach to the character
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Tiger1980
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Joined: 21st Mar 2021
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Posted: 17th Apr 2021 13:47
Okay the animation wil stop, but how does it restart if iam on a trigger zone ?
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Tiger1980
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Joined: 21st Mar 2021
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Posted: 17th Apr 2021 14:19
I have found a solution:
In the Character FPE file if have put this on top:
ai_classiccharacter_anubis_stopanim_trigger = 0

in the main i have put this:

if ai_classiccharacter_anubis_stopanim_trigger ==0 then
StopAnimation(e)
else
-----------------------------------------------

In the trigger i have put this:
if g_Entity[e]['plrinzone']==1 then
ai_classiccharacter_anubis_stopanim_trigger = 1

and now it works fine
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