Product Chat / Zombies head for the wall?

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Mr Love
18
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Joined: 9th Jun 2005
Location: Sweden
Posted: 14th Apr 2021 14:18
I made a quick level in Cinema 4D and the zombies are just passing Me by and head for the wall and keep walking into the wall?
Any ideas why it wont work with a custom level?

Problem number two is that when I got close to the lamp the texture tiles, do I need mipmap or something?
Thanks...
Stop being mediocre, be Yourself...

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synchromesh
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Posted: 14th Apr 2021 14:22 Edited at: 14th Apr 2021 14:22
Make sure you have this line in your models .fpe
forcesimpleobstacle = 3
That will sort it.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Mr Love
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Location: Sweden
Posted: 14th Apr 2021 14:40
Nope, it still wont work..
Stop being mediocre, be Yourself...
cybernescence
GameGuru Master
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 14th Apr 2021 18:04
You could try adding and scaling a floor zone to the interior and setting forcesimpleobstacle = -1.

The tiling is likely something to do with the model and the UVs rather than needing mipmaps.

If the level is entirely set indoors, you could also change your sky box and terrain to match the colours of your indoors to stop getting grass reflections on the shiny revolver (reflections are from the cube map auto generated from selected skybox and terrain).

Cheers.
GPU: GeForce RTX 2070 SUPER PassMark: 18125
thatandplaygames
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Joined: 12th Feb 2020
Location: In a creative space
Posted: 14th Apr 2021 19:29
Looks like the van from Back to the future!
Mr Love
18
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Joined: 9th Jun 2005
Location: Sweden
Posted: 14th Apr 2021 22:51 Edited at: 15th Apr 2021 22:59
@cybernescence
The UV is fine textures only get tiled when I get close, The textures is changing when I get close..

@thatandplaygames
Lol, thats funny data...
Stop being mediocre, be Yourself...
Mr Love
18
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Joined: 9th Jun 2005
Location: Sweden
Posted: 16th Apr 2021 19:33
The floorzone did the trick thanks! No working help for My lamp though...
Stop being mediocre, be Yourself...

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