Product Chat / Lee is it possible to have this in Max

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PCS
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Posted: 10th Apr 2021 06:53 Edited at: 10th Apr 2021 07:30
This function that we have now, that outline an object in the editor

Can we have the same In game to draw the players attention to an entity that they must pick up or interact with?
It would be a very nice function to have In Max and who knows Maybe in Classic also
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JC LEON
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Posted: 10th Apr 2021 09:50
it's a shader that cam manage this
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PCS
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Posted: 10th Apr 2021 10:21
Quote: "it's a shader that cam manage this"

If it is a shader, how easily would it be to turn it on and of to so that it can flicker and once the player has inter act with it , then the shader must be turned of, would this be an easy setup or not. I am not so clued up with these , that's why i ask.
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Ratall
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Posted: 10th Apr 2021 11:52
Use the feature request option in max to raise it.
“Everything should be made as simple as possible, but not simpler.”
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GubbyBlips
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Posted: 10th Apr 2021 22:35
"Use the feature request option in max to raise it. "
Yeah, but what about a couple threads for the whole forum to discuss-- open ideas?
Not for intentions to argue or vote, but just place down logical suggestions.
Therefore a forum level memory-bank?
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AmenMoses
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Posted: 10th Apr 2021 22:51
OP is directed at Lee not the forum though.

I agree that before pestering Lee with requests on GitHub they should probably get discussed here first though.
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PCS
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Posted: 11th Apr 2021 07:47 Edited at: 11th Apr 2021 07:48
HI Guys, ... Yes sorry the idea was to just get this under Lee's attention , not to force him to implement this, and then also get some other forum members feelings about this, Also i remember that a while back there were similar discussion on how to to something like this in Classic.
So when I saw this function in Max editor it reminded me that some members in the past was also looking to have something like this.
Also If anyone who reads this think that we need to put the request on GitHub then anyone is free to do so, that would be greatly appreciated.
The last thing i want is to Have members fighting over this.

Thank you GubbyBlips
Quote: "Yeah, but what about a couple threads for the whole forum to discuss-- open ideas?
Not for intentions to argue or vote, but just place down logical suggestions.
Therefore a forum level memory-bank?"


Thank you AmenMoses
Quote: "I agree that before pestering Lee with requests on GitHub they should probably get discussed here first though."
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synchromesh
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Posted: 11th Apr 2021 09:45 Edited at: 11th Apr 2021 10:10
Quote: "I agree that before pestering Lee with requests on GitHub they should probably get discussed here first though."

I do not think anyone needs to discuss their requests for community approval before adding one to Github. That's why its there. The Dev Team will see it and if they think " Hey thats a good idea " they will take it further. or not as the case may be. Its not Pestering Lee or the team in any way. Its their preferred avenue for exactly this type of thing.
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smallg
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Posted: 11th Apr 2021 11:50
still a good idea to ask in the forums at least, it might already be something someone has done.
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PCS
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Posted: 11th Apr 2021 11:50
Ok , just added it on GitHub
Request for new feature ( outline entity ) #1084
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Teabone
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Posted: 12th Apr 2021 04:59
The question about shaders come up a lot for Max. In earlier days of Game Guru when it was under Directx9 you could use programs like Dark Shader to create your own shader. Since the move to a newer DX version this is no longer possible with that tool however, if you know the syntax and structure you can still create shaders of your own or modify existing ones in Game Guru. You can even use Lua to manipulate some values of existing shaders to create new effects, like below:



However for Max, since its under Wicked, I believe this is a more complex challenge when it comes to shaders. In GG I've always wanted the ability to have the same Entity highlight feature where you can switch from green to red. Unfortunately I've not figured out a way yet to do that. In Max as far as I know you cannot modify shaders so this would for sure have to be a dev request to add. I would personally love something like this as it adds a really cool point of interest outline for collectables.
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synchromesh
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Posted: 12th Apr 2021 09:51 Edited at: 12th Apr 2021 09:52
Perhaps something like this might be included in the RPG element of Max.
Its early days but you never know.
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OldFlak
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Posted: 12th Apr 2021 13:14 Edited at: 12th Apr 2021 13:15
Quote: "I would personally love something like this as it adds a really cool point of interest outline for collectables."

Tis one of those things you think would just be there in any engine today - even in Classic.

It would surely be a great feature to have. Not sure why we seem to forget some of the cool features of yesteryear - Republic Commando had that awesomeness way back in 2005, as did others....

So yeah - Make MAX Great!

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PCS
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Posted: 12th Apr 2021 19:23
TO: Teabone
Quote: "You can even use Lua to manipulate some values of existing shaders to create new effects, like below:"


This is cool what you have done in the video, just one question can you still do it to only one entity while the other are not also affected by the script that control the shader?
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