Product Chat / [SOLVED] Info about GG MAX Particle Editor use

Author
Message
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 2nd Apr 2021 21:54
in the lastest TGC newsletter is mentioned that GGMax will take advantaage from Particle Editor actually only available for AGK Studio..

but in the newsletter itself it's mentioned that it will be usable form max too...

my question is ..
if i eventually purchase ONLY the Particle Editor... do i need AGk Studio in order to use it or itis a standalone software and it could be used without AGk studio??
PC 1 Specs:
AMD RYZEN 3800x OPTA CORE @3,90, 64GB RAM DDR4 @3200,
M/B GIGABYTE AX370, SVGA ATI XFX RX580 GTS XXX EDITION 8GB GDDR5 , 1X SSD M.2 TRANSCEND S110 1TB, 1X SSD SAMGUNG EVO QVO 870 1TB SATA3 ,1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB

The author of this post has marked a post as an answer.

Go to answer
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 2nd Apr 2021 22:45
This post has been marked by the post author as the answer.
Quote: "my question is ..
if i eventually purchase ONLY the Particle Editor... do i need AGk Studio in order to use it or itis a standalone software and it could be used without AGk studio??"

You do not need AGK in any form to create particles for GameGuru Max
It can be purchased as a standalone from the main Website. ( Not the Steam Version )
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 2nd Apr 2021 22:54 Edited at: 2nd Apr 2021 22:55
many thanks for the explaination syncro

as far you know.. particles created with the tool could be used even with gg classic in some form?
PC 1 Specs:
AMD RYZEN 3800x OPTA CORE @3,90, 64GB RAM DDR4 @3200,
M/B GIGABYTE AX370, SVGA ATI XFX RX580 GTS XXX EDITION 8GB GDDR5 , 1X SSD M.2 TRANSCEND S110 1TB, 1X SSD SAMGUNG EVO QVO 870 1TB SATA3 ,1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
PM
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 3rd Apr 2021 02:40
Quote: "as far you know.. particles created with the tool could be used even with gg classic in some form?"

Some work fine - others scale is too big, and currently no way to change it in MAX.

Also atm adding any particle to editor will crash MAX to desktop.

So best not to use particles at all for now....

OldFlak....
System Specs
i7-9700K 3.60GHz. ASUS NVidia GeForce GTX 1060 6GB. 32GB Themaltake ToughRam Z-ONE 3600.
Main Screen: HP 27" @1920x1080 - Screens 2\3: Acer 24" @ 1920 x 1080

Windows 10 Pro 64-bit Insider
aka Reliquia
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 3rd Apr 2021 23:18
thanks OldFlak...i'm not interested in GGMax atm( i backed it btw) since is too early stage of development.. I was wondering if them works in GG classic for the moment since my game project is in Classic
PC 1 Specs:
AMD RYZEN 3800x OPTA CORE @3,90, 64GB RAM DDR4 @3200,
M/B GIGABYTE AX370, SVGA ATI XFX RX580 GTS XXX EDITION 8GB GDDR5 , 1X SSD M.2 TRANSCEND S110 1TB, 1X SSD SAMGUNG EVO QVO 870 1TB SATA3 ,1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 3rd Apr 2021 23:49
No, the new MAX particle system will not work with Classic but the classic system is extremely powerful anyway, in fact in some respects much more powerful than the new system in MAX!

The biggest question for me is whether the Classic system will still work in MAX, one thing I know will not work is the ability in Classic to change the shader used on a per emitter basis, my understanding is wrt MAX is that all your particle effects will be forced to use the same shader.
Been there, done that, got all the T-Shirts!
PM

Login to post a reply

Server time is: 2024-11-21 13:35:45
Your offset time is: 2024-11-21 13:35:45