Free Models and Media / AmenMoses Gun Turret

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Tiger1980
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Joined: 21st Mar 2021
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Posted: 31st Mar 2021 20:44
I have download the Gun Turret, when i test it then the radar and the gun turns to mee but he is not shooting.
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 31st Mar 2021 21:52
Did you add the decals, IIRC it uses a bunch of decals for the 'bullets'.
Been there, done that, got all the T-Shirts!
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JC LEON
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Posted: 31st Mar 2021 22:11
Which gun turret are you referring at?
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AmenMoses
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Posted: 1st Apr 2021 14:27 Edited at: 1st Apr 2021 20:50
https://forum.game-guru.com/thread/218176#msg2580492

Probably that one.

The attached script is a more up to date version that might work better.
Been there, done that, got all the T-Shirts!

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JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 1st Apr 2021 22:03
ah.. ok thanks Amen,, i missed it... great work as always
PC 1 Specs:
AMD RYZEN 3800x OPTA CORE @3,90, 64GB RAM DDR4 @3200,
M/B GIGABYTE AX370, SVGA ATI XFX RX580 GTS XXX EDITION 8GB GDDR5 , 1X SSD M.2 TRANSCEND S110 1TB, 1X SSD SAMGUNG EVO QVO 870 1TB SATA3 ,1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
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AmenMoses
GameGuru Master
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Location: Portsmouth, England
Posted: 1st Apr 2021 22:15
Actually there were many versions of it but the basic principal is also used in the helicopter script and many other fun little things I've done in the past.

I would do it completely differently now, I would use particles for one thing and do it all in a single script and use names of entities to define the parts.
Been there, done that, got all the T-Shirts!
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