Hi All,
Thank you for those who wanted our broadcast today, here is a recording:
And for those who did not get their question answered in time during the live chat, here they are below:
Q> Any chance to get animated decals working on GGMax thru fx shaders?
A> There are no plans to support the old FX shaders, and the decals are likely to be completely replaced with the new particle system. Naturally animated quad objects will still have a place in the MAX universe.
Q> Will you make particles creator?
A> There will be support for particles you create in the Particle Editor (currently available for AppGameKit Studio).
Q> It is clearly demonstrated that GGMax can handle at least one million five hundred thousand polygons and still work fluently in editor mode and in test game mode.
A> I have not personally tried a 1500000 polygon model, but I am sure the community can confirm this
Q> Do you think you can keep this freedom of being able to choose as a user how many polygons you want to handle on your map?
A> Yes, there should be no unreasonable limits on what you choose to import. If that import slows down your frame rate, that's all part of games development.
Q> When you can buy steam?
A> There is no planned release date on Steam at this time, but we are intending to release on Steam for sure.
Q> What is the P!? pathfinding?
A> The secret of the P will remain so for a while longer
Q> So that's why I noticed a skeleton in the importer yesterday then is P for posing?
A> Alas, we cannot confirm or deny this speculation. P will be revealed in due course
Thanks again for all your questions, and I look forward to answering more next week!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.