GG origins;
I went back to basically my first project where I was making a school. For walls, I was using individual blocks (that can for example be found on TGCstore.) Making something like EBE- but *NOT* using EBE. Walls are 3 blocks high, and many long. (Back then-- I spent months making this school BTW, but to cut to the chase- with TAB menu showing, I get 1800-2000 draw calls. When I get right up to a wall, with only a few blocks showing, draw calls are really no different. BTW, FPS on my old computer was 8-10 so I abandoned the project.
So for further testing, I went to a blank map and stack 25 boxes in no particular pattern, and then place a "bridge support pillar" in front of that to see if the draw calls diminish. They DON'T! - instead they stay the same! Dwi understand the concept of GG occuluders/ occuludees? Dynamic vs static seems no different. Upon further inquiry, as described at Unity help manual;
GG doesn't incorporate true Oculluders/ Oculludees, but only something called Frustrum culling.
Name fits-
I don't see the point...?
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