Hello,
So I have been working on a game in game guru classic for a while now, a very long while and I'm not even close to finishing what I'm working on at the moment and that's ok, taking my time and I feel it's good. Anyways, the reason for this is that I am sort of trying to make an open-world game or a game that has a lot of open-world features. a lot of the things I am working on right now are designs and they take a lot of time obviously but a few things are bothering me.
First, I don't know if this is from my pc or GG itself but GG would be running smoothly when roaming around in entity or terrain mode but the moment I select even the simplest of entities it starts to lag, and I mean badly lag until I place the entity in my scene. here's the thing, if I extract the entity to replace it, it does not at all. I think it happens because it's constantly calling its value from the memory or something but I think it should not happen. I had a pc with 2GB nvidia, 4GB Ram, Core i5 and it didn't do that however testing the game in gg was slow.
My pc now is 16Gb Ram, 6Gb nvidia, core i7. I populated my map with a lot of trees and rocks and to create some designs of rocks, I had to reshape them by scaling, some of them and I pushed a little into the map, as in the ground to give a better look and I don't think that's a good way of utilizing the assets but I still did it and it makes me worry about optimization, a part of releasing the game later but I don't want to mess up now before I reach there and have to go back. should I discover this is absolutely bad and I have to redo everything, I am not going to hahaha, I spent a lot of time twisting the shapes to make it look the way I wanted it.
Another thing I discovered is that it takes way longer to save than before. Could this be because of the many assets I have used?
excuse my rant I had to post this I am trying to make every second count of my time for this.
Thank you very much.
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