Scripts / [SOLVED] Remove Key Script

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Mr.CoffeeCup
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Posted: 2nd Feb 2021 20:34
Is there a way in which i can remove a key in the players posession which has already been used on a gate, so that the door get's closed again and "traps" the player and he has to aquire a new one?

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smallg
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Posted: 3rd Feb 2021 09:49
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probably the easiest method would be to duplicate the gate but make it require a different key
set the 2nd gate to spawn at start = no
put a trigger zone inside the "trap" area and make it spawn the 2nd gate and destroy the first gate -this can be done with a trigger zone but you will need to add Destroy(#) (# is the entity number of the first gate) where it also destroys itself (i.e. above Destroy(e))
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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