Hello, dear experts GG Classic!
The progress in my strange game (I will definitely show the community when I decide what I can and I will be happy to accept ratings and criticism ) ...went before the optimization ideas began.
I have a strange question:
There is one tree model. I want to scale it in 4 options: small, medium, default, large, very large)
I can change every model in FragMotion, accordingly, there will be 4 different models.
Or I can write scaling in FPE (Scale=50, Scale=120, Scale=200, etc) which (in theory saves memory for 4-5 Mb, but the consequences are unknown).
I conducted experiments, put about 500 trees (FragMotion edits vs FPE Scaling), the difference 0-2 fps. The results are almost the same in test mode.
And the story is about stones and rocks. This can be configured in FPE, or it can be changed in FragMotion.
Just want some advice from those who understand the GG engine. Which is better - do each option as a separate model, or scale through FPE ?
( I focusing on the call optimizer ( drawcalloptimizer = 1 ) I have many objects, reasonable forest) ).
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