Hey all.
I've recently been toying with a new prototype for a possible game (if it all works out) and I've created my own 3rd person control system with an entity. Got everything working as needed. With cameras, movement and etc.
What I'm curious about is how would i get the same effect as "U.PlayerLookingAt( e, dist, ignore )" but instead of the actual Player, having it detect if the entity in this case is looking at another entity?
I also have head-tracking and need to know from what angle is another entity. Wondering if there is something like floating about the forums? I'm still playing with modifying how all this works with the player and replacing with the entity, though having a lot of troubles currently with getting results. Any help would be cool.
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