Hello all! I noticed this hot topic.
So far I have nothing to show, but I have been making my game for several years, and it is still too "raw" in my opinion to show it to the public. ( ..and I feel that when I start compiling the game, I will flood the forum with requests for help
.. although I try to optimize it even at the stage of drawing maps... however, everything has its time. )
It should also be noted that approximately 98% of the content is standard assets purchased through DLC and in-store purchases.
Although it is possible that many people in the Steam would have released it long ago.. .
I want to say that it is not a good idea to set any restrictions. All popular engines have a problem with bad games and I do not think that the respected TGC should be involved in the eternal fight against windmills.
PS. Taking this opportunity and hoping that my post will be read by dear Lee Bamber, I want to write a few words on a related topic.
In the past years, I have noticed several times that GG and AGK are given away for free.
I guess this is not a good idea, in my day to day experience, there is nothing less valuable that has been obtained for free.
If you need to do a promotion, it's much better to just do something like "90% promotion, limited time!"
First, the person who will buy a product on sale will think "wow, I'm lucky, I grabbed the item cheaply" and will most likely launch the program this year.
Secondly, some cent will still go to the wallet of a respected TGC.
Thirdly, the public who buys software, albeit on sales, is still a better audience than the freeloaders. (I myself am so
in the sense - a lover of stocks and sales
)
I apologize for having touched on such a complex topic, but I just cannot calmly look at your torment, I bought a licensed "3D Gamemaker" disc back in the good 2000..
Sorry for my poor English.