As stated, I am trying to finagle some variables, and yes I am making them g_global so that stock
save script saves them--
That may or may not help in the long run, but there's still a trick because in my primary script I want
to assign them a trigger/flag value, but NOT set that if the game has been a loaded (from saved) level.
Thinking.... hmmm? As far as I can think--- (a few feet!) I just have to bite the bullet and
get into the file writing code...