Product Chat / [SOLVED] The animations of the characters

Author
Message
Shiraz
4
Years of Service
User Offline
Joined: 23rd May 2020
Location:
Posted: 12th Jan 2021 18:04
Hi again
I wondered why the speed of animations is too fast! How can I slow the characters' animations down ?
And also how to separate them? I mean for example if I use 3D Viewer to view a model, there is an option to play its different animations. But I can not see this after converting .x to .obj.
Thanks in advance

The author of this post has marked a post as an answer.

Go to answer
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 12th Jan 2021 18:09
IIRC .obj doesn't do animation.
Been there, done that, got all the T-Shirts!
PM
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 12th Jan 2021 19:50
Quote: "How can I slow the characters' animations down ?"


In fpe file:
t.tryfield_s="animspeed"; ie:

Quote: ";anim
animmax = 1
anim0 = 0,200
animspeed = "Play with this value till fit your needs"
playanimineditor = 0"


In the entity properties panel, you have some options about animspeed as well.

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
Shiraz
4
Years of Service
User Offline
Joined: 23rd May 2020
Location:
Posted: 14th Jan 2021 05:34 Edited at: 14th Jan 2021 05:35
Hi again
Thanks for your answers

@AmenMoses
I don't think so. Because I have seen many models which are animated and they are .obj.

@3com
No! The speed in the game is good. I think I have explained badly. I mean the speed of the animations when you are viewing them from something like fragmotion or blender. Anyway, thank you. This was a new point for me

Have a nice day
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 14th Jan 2021 09:14
This post has been marked by the post author as the answer.
OBJ-files don’t contain information how to animate a mesh. You can’t store a skeleton or an animation in it. The only thing you can do is to export several versions of a mesh in different states (one OBJ-file for each state). But real animations can’t be exported via OBJ.

Best sticking to X or FBX

As far as fragmotion you can view animations either by dragging the frame slider or setting the FPS to a lower number, if it is playing too fast the FPS must be higher than 30

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 64GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 2TB NVe, 1TB NVe, 2TB Hybrid Data Drive
Test PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Asset Manager
Shiraz
4
Years of Service
User Offline
Joined: 23rd May 2020
Location:
Posted: 14th Jan 2021 10:23
Thank you so much
PM

Login to post a reply

Server time is: 2024-12-04 09:07:24
Your offset time is: 2024-12-04 09:07:24