Product Chat / [SOLVED] The animations of the characters

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Shiraz
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Posted: 12th Jan 2021 18:04
Hi again
I wondered why the speed of animations is too fast! How can I slow the characters' animations down ?
And also how to separate them? I mean for example if I use 3D Viewer to view a model, there is an option to play its different animations. But I can not see this after converting .x to .obj.
Thanks in advance

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AmenMoses
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Posted: 12th Jan 2021 18:09
IIRC .obj doesn't do animation.
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3com
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Posted: 12th Jan 2021 19:50
Quote: "How can I slow the characters' animations down ?"


In fpe file:
t.tryfield_s="animspeed"; ie:

Quote: ";anim
animmax = 1
anim0 = 0,200
animspeed = "Play with this value till fit your needs"
playanimineditor = 0"


In the entity properties panel, you have some options about animspeed as well.

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Shiraz
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Posted: 14th Jan 2021 05:34 Edited at: 14th Jan 2021 05:35
Hi again
Thanks for your answers

@AmenMoses
I don't think so. Because I have seen many models which are animated and they are .obj.

@3com
No! The speed in the game is good. I think I have explained badly. I mean the speed of the animations when you are viewing them from something like fragmotion or blender. Anyway, thank you. This was a new point for me

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GraPhiX
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Posted: 14th Jan 2021 09:14
This post has been marked by the post author as the answer.
OBJ-files don’t contain information how to animate a mesh. You can’t store a skeleton or an animation in it. The only thing you can do is to export several versions of a mesh in different states (one OBJ-file for each state). But real animations can’t be exported via OBJ.

Best sticking to X or FBX

As far as fragmotion you can view animations either by dragging the frame slider or setting the FPS to a lower number, if it is playing too fast the FPS must be higher than 30

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Shiraz
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Posted: 14th Jan 2021 10:23
Thank you so much
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