@JC LEON;
which parts are you having trouble with?
This is not to say that the lighting is great because it's not. But it's adjustable.
At the settings I put above, there is now a big problem with flashlight being too bright and gaudy reflecting off the walls or floor. So now I have to make surface level ~30-35 and that effects all the other settings!
![](/images/smilies/sad.gif)
Need FLASHLIGHT ADJUSTMENT.
Nevertheless I'm amazed that this works on the terrain at the same time as the entities. I thought the ground might be lit inside the tunnel, and it would require a "floor". But not the case. You can have floor entity or not.
The settings I used in a test mode with "tab-tab" menu and the stock tunnel under the 'bridges' folder with some boxes tossed in there also for spacial effect. You can put the road segment in if you want instead of terrain.
#1 make all shaders: "Highest"
#2 shadows: 100
#3 Bloom 0
#4 Ambience 0 (to ~5)
#5 Surface Sun Factor 100
#6 Strong fog is either good or tricky-- mostly tricky but might add to the scene in certain spots.
That is the start, surface level, brightness, contrast are now up to you ~50 or something.
Also-- anyone have better suggestions. Let's hear them!