Scripts / e# from object number?

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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 30th Dec 2020 06:36
Trying to get the entity number from object number.
But always getting error message: "ObjectToEntity" is nil

I've tried so far a new map with just one barrel

local P = require "scriptbank\\physlib"
Text(33,33,3, "o2e ; "..ObjectToEntity( g_Entity[e]['obj'] ) )

Next tried;
Text(33,33,3, "o2e ; "..ObjectToEntity( 70002 ) )

Still nil -- any help?


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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 30th Dec 2020 09:52
If you try to get some info from some entity, that entity should be dynamic.
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smallg
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Joined: 8th Dec 2005
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Posted: 30th Dec 2020 10:16
it is P.ObjectToEntity( obj )
so
local P = require "scriptbank\\physlib"
Text(33,33,3, "o2e ; "..P.ObjectToEntity( g_Entity[e]['obj'] ) )
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 30th Dec 2020 14:01
Wot smallg said.

Plus don't try to use that function in the _init function of your scripts, the first time it is called must come after all entities have been initialised so that the g_Entity list is fully populated.

When the _init function is called the only g_Entity list entry that is guaranteed to be populated is the one for that entity.
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 30th Dec 2020 16:44
Thanks for the help. So that's how those libraries work!
Didn't I try it with P. lol it was getting late.
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