Hi All,
For those who missed the live broadcast this Wednesday, here is a recording which you can find on YouTube:
And here are all the answers to your questions:
Q> Is the current beta capable of producing a complete exported game yet?
A> No, this will come way down the line when most new functionality is in place.
Q> I’m still having that 8003 () Runtime error. Being a runtime error, do you still think it’s a permission issue?
A> It could be, but just as likely a missing set of files. The next build might solve issues relating to that.
Q> Will we be able to change folders for custom assets, some people use smaller ssd drives, assets libraries can get pretty large? That is, can we change drives from the default my documents?
A> There are no plans to have more than one location for the assets, but it makes sense to allow you to specify where that location should be. Right now it is the Documents folder (typically located on your C Drive), but allowing you to change this location makes a lot of sense!
Q> Will you be adding further genres?
A> No, we are sticking with RPG, Puzzle, and Shooter for now.
Q> What are the chances that we ever get a bullet physics overhaul? Like bullets being actual projectiles instead of rays casting?
A> If those changes are needed to improve the three-game types we are targeting, then it is likely. We are not planning to add 100% support for Bullet features for the sake of completeness, only where it benefits the above game types as an essential.
Q> Can i create minimum 4 players online multiplayer game?
A> There are no plans to make any changes to the way multiplayer currently works, with the exception of using Photon.
Q> Can i run gameguru max on my 64bit uhd620 8gb i5-8350U CPU @ 1.70GHz 1.90 GHz surface book 2?
A> Alas no, this would be under the minimum specification set which is currently the GTX 960 or equivilant.
Q> Will we be able to download our old GG assets directly from the store?
A> Yes we will provide a button so you can download your store assets, though compatibility will still be the responsibility of the artist when it comes to using them in MAX.
Q> Will we be able to use Gameguru MAx with Reallusion software?
A> There are no plans, and currently no talks with Reallusion for support of their exports, though we do like the look of Character Creator 3, and are curious how many of you would be able to afford the $199 price tag and use it as a companion product to GameGuru MAX?
Q> Can we walk around in the vr levels with quest 2 using the guardian system?
A> You will only be able to use the Quest 2 using the Oculus Link, so the headset would act like a desktop headset. We have no plans to create GameGuru MAX in Android which is the platform used for the standalone aspects of the Quest 2.
Q> When will the next Alpha drop?
A> We are planning something for next week, so keep your eyes peeled!
Q> Will we be able to change the player's character model?
A> As GameGuru MAX is a First-Person Game Maker there will be no player character model to change, except for the arms which will be customizable via asset selection. In the case of RPG, the character you choose will be shown traditionally as a 2D image so there is no problem there.
Q> How well will it run on AMD machines and GPU?
A> There are some excellent AMD systems out there, and we do not anticipate any problems running on those systems that meet the minimum requirements.
Q> Will you be able to change your arms?
A> Yes, you will be able to choose the arms, though it is unlikely you will have full control as the only way for that would be to model the arms, rig and animate them yourself.
Q> Have GameGuru max the possibility to make Games like Beat Saber?
A> A great question, and one I had to think through, but yes, you could spawn objects in the distance that come towards the player, the player has a VR controller attached melee weapon, which destroys the objects, and you can then create a scoring system around it to know when you have won. I dare say you could go WAY beyond Beat Saber with the settings of such a game
GameGuru Classic will continue to be supported with bug fixes and functionality additions.