Product Chat / [SOLVED] Standalone Build: Text Problem.

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DenZelik
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Posted: 25th Nov 2020 15:59
I decided to export my game to check how everything will work for the player. And after saving the game and loading the save, all the output functions of Text, TextCenterOnX, etc stopped working. Tried creating the save again and loading it - it doesn't help.

How can this be solved?

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GubbyBlips
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Posted: 26th Nov 2020 00:25
Bummer. Can you set de-bugging lines in your scripts?
In other words can you put other text in other scripts
just to make sure text is working at all?

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DenZelik
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Posted: 26th Nov 2020 02:24
Quote: "Bummer. Can you set de-bugging lines in your scripts?
In other words can you put other text in other scripts
just to make sure text is working at all?"

I've already tried it. I still lose all the text, even when I open the Save / Load menu - they also have no text
OldFlak
GameGuru TGC Backer
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Posted: 26th Nov 2020 13:53
Save game is bugged out - has been since first added, best not to use it ATM....

OldFlak....
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GubbyBlips
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Posted: 26th Nov 2020 17:12
If I've heard rumors correctly, I think GG Text are just sprites
coded to operate like text. Maybe missing those files or the
access to them is diverted (can't be found)? Maybe dig around
and see if there's a folder for them? Do a files check on Steam.

When I say make a separate script to run separate text I mean
just assign a little script like this to an always active, dynamic
barrel to test outside your main scripts;

for a = 1, 7 do
Text(a*9,a*9,a,"Testing")
end

But this is probably overkill at this point, I'm sure it must be a
text ~folder issue?
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DenZelik
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Posted: 26th Nov 2020 18:49
Quote: "Save game is bugged out - has been since first added, best not to use it ATM "

Then how do I make saves for my RPG game?... It's crazy how many files you need to save.... (0_0*)
OldFlak
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Posted: 27th Nov 2020 00:40 Edited at: 27th Nov 2020 00:46
This post has been marked by the post author as the answer.
Someone was writing their own save system - maybe T-Bone or 3-Com - but it would be loads of work no doubt.

The text is just sprites. There should be a folder called fontbank in your exported games folders, which contains the files needed for your game. Check they are there.

Others have reported issues with the save game system not working very well.

So if it all works until Saving the game, or starting a Saved game from the menu, then it is just another example of the save system being bugged out.

So perhaps report it on github and hope it gets fixed one day soon
Preben is currently working on bugs for classic so you may just get a solution.......
Maybe message him directly or send him an email

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Teabone
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Posted: 27th Nov 2020 05:42
Just did a test with my game that also uses text, by saving and loading. The text appears for me.

Though the load screen displays a solid green background for some reason. So there is a bug there I just discovered.
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Kitakazi
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Posted: 28th Nov 2020 20:00 Edited at: 28th Nov 2020 20:02
I've had standalone builds that for whatever reason the text has just vanished. Always happened with build t hat was 10+ levels, interestingly enough those same kind of builds also had a lot of problems with loading and saving games. I now just have autosave spots and have removed the ability for the player to save the game themselves, which seems to help alot. It may all be part of some way bigger issue, that unfortunately doesn't appear until you have a decent sized game. Maybe some sort of memory problem? I dunno but I doubt TGC have ever created and or tested themselves a 10+level, highly detailed, game.
Yea I just remembered it would always start with the HUD text vanishing, then if the project got any bigger the prompt text would come next. And if it was working and the player saved their game, later loaded the save, all text would be gone.

Always in standalone builds, never in test game.
DenZelik
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Posted: 29th Nov 2020 03:13
Quote: "I've had standalone builds that for whatever reason the text has just vanished. Always happened with build t hat was 10+ levels, interestingly enough those same kind of builds also had a lot of problems with loading and saving games. I now just have autosave spots and have removed the ability for the player to save the game themselves, which seems to help alot. It may all be part of some way bigger issue, that unfortunately doesn't appear until you have a decent sized game. Maybe some sort of memory problem? I dunno but I doubt TGC have ever created and or tested themselves a 10+level, highly detailed, game.
Yea I just remembered it would always start with the HUD text vanishing, then if the project got any bigger the prompt text would come next. And if it was working and the player saved their game, later loaded the save, all text would be gone.

Always in standalone builds, never in test game."


Likewise: while there were small assemblies, the text did not disappear, but as soon as I placed the models throughout the terrain, from time to time the text began to disappear. Here, it seems to me, the problem is that the engine is not designed for such large locations. Hope GG Max will fix ...
Teabone
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Posted: 30th Nov 2020 15:36 Edited at: 30th Nov 2020 15:37
I wonder if the problem is still there if memory clearing is enabled in the setup.ini?

I've had issues with various things not loading after going through a couple levels or saving and loading. This due to the memory capping.
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Kitakazi
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Posted: 1st Dec 2020 04:58
Yes had this problem happen with standalonefreememorybetweenlevels=1
DenZelik
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Posted: 1st Dec 2020 05:16
Quote: "Yes had this problem happen with standalonefreememorybetweenlevels=1"

Just checked it: the text also disappears, and now some objects also disappear after loading the save
Kitakazi
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Posted: 1st Dec 2020 23:50
Best bet is to post your issue on the gameguru GitHub. Probably put a link to this thread in your issue as well.

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