Thanks for the nomination, T! Here's a video that neatly sums up my journey to make Ignite more puzzle-focused.
Out of the box, Game Guru is only capable of a few basic non-violent mechanics like key-finding, switches, and a bit of light platforming. I appreciate almost anything is possible in LUA, but many of us users are first-time developers or not script-minded, so the onus should be on TGC to provide a few more mechanics out of the box we can customise in-editor (rather than in Notepad++).
Adding readable notes, combination locks, and collectable scrolls required an extensive amount of scripting from AmenMoses, and they're not exactly user-friendly scripts that could be sold on the store to others. The readable notes suffer from the same limitations on text control as mentioned in the RPG thread; each line must be carefully laid out by hand and spaced independently of the next line. A change of wording to one sentence is frequently and change of the entire note as each like has to edited to contain the right number of words to fit on the screen.
One of the never-released levels of Extraction Point had a puzzle where you had to find three cans of fuel in order to run a generator. This script came from the community, but it would be cool to have it come from TGC and officially support dynamic LUA. That way, I could say "actually, instead of cans of fuel, I want the player to pick-up 4 x wheels, each one will be called "wheel" instead of "fuel"".
It would be cool to have more physics-based puzzle mechanics. You'll already be aware of, synchromesh's
Protascope, which uses Portal-esque weighted cubes and buttons to open doors. But, thinking of some other Valve games, it would be nice to see the ability to do stuff like this:
I can't find the video anymore, but I believe the old FPS Creator model pack 54 gave us more gameplay elements to play with. Still relatively simple stuff like "enter this four digit code here" or "press the right combination of coloured buttons" but it was a nice addition nonetheless. More stuff like that, available out of the box but fully configurable in-editor, would be great.
AE