Hi All,
Thanks to everyone who attended the live broadcast this Wednesday, and here is the recording for those who could not make it:
Also happy to have answered some of your questions during the live chat, and as promised here are all the answers in order:
Q> Will characters created in Classic's Character Creator import into Max?
A> You will not be able to import characters created with the Classic version of the Character Creator, as they have been entirely replaced with the new and improved Character Creator for MAX, which offers additional features such as better animations, lipsync and higher quality geometry and textures.
Q> Coloured themes are nice but default Grey looks more Pro on startup?
A> Yes it is likely we will opt for a grey style to match the expectations from other creation tools, but we have a few ideas on how we can pep it up to give it a splash of cool color queues, though still in the design stage at the moment.
Q> When can we expect the beta 4?
A> There are no confirmed dates for the release of the next build, instead, we are working on an auto-updater for the next installer which will remove the need for installers after that last one and improve the process of getting new builds to you.
Q> I'm getting an 8003 Error followed by "Path Cannot be Found" error. cant launch GG MAX. any idea how to fix?
A> Best place to post errors from MAX is the GameGuru thread that covers reported issues, as there are some answers already for solutions and it means if I am also provided with the link, I can answer directly and everyone in the forum benefits.
Q> If I import an old level into Max, if it has a lot of custom characters, it's kind of messed up then?
A> The level will not be messed up, but your character creator characters will not be there. In this case you would use the new character creator to recreate those characters, which then have the benefit of proper lipsync, text to speech, and higher quality.
Q> Can we please have Ctrl-S for a save shortcut?
A> We already have the CTRL+S keyboard shortcut for quickly saving your level.
Q> How many "Undo's " will we have?
A> We are planning 10, but this is an early guess before any actual code has been considered. It will depend a little on the storage requirements of an undo/redo system that has to track quite large changes to your level.
Q> Is it too late to buy and have instant access to the beta?
A> You can pre-order GameGuru MAX at any time, which affords you access to any builds we release running up to release. Be aware however that we have an open release date which means you will not know when the release date will be until we are much closer to completion.
Q> What vr headset work with gameguru max?
A> We have based our VR technology on OpenXR which currently supports Windows Mixed Reality, Oculus Rift S and Quest (via Link), and potential support for Steam Index and HTC Vive, though they are still working on their own OpenXR support right now.
Q> Can gg max support dlss?
A> GameGuru MAX will not be supporting NVIDIA Deep Learning technology at this time. We do have an eye on real-time ray tracing and the advanced methods of rendering modern games, but we wanted to support older graphics cards, and many of them perform poorly or not at all when asked to do real-time ray tracing rendering. DLSS is not on our radar at the moment, but if the adoption of this technology is high, and we opt to do another major graphics engine upgrade, it is likely the request will come from many parts of the GameGuru community when the time comes.
Q> What is the maximum resolution (size) of the terrain map?
A> There is no forced maximum size of the multi-node terrain, though we may impose a memory / storage limit when we have finished our tests. The bottom line is that are not offering a fixed terrain map size this time, you will be able to expand it to suit your needs.
Q> Does it autosave and recover a level when it crashes?
A> There are no plans for an autosave system for MAX and we do have a method for restoring your level if you crash, but only back to the point when you last clicked the TEST GAME button.
Q> What about import custom character model into gg max?
A> You will be able to import any 3D model of the formats supported into MAX through the Import Model feature, including characters you find on asset stores. The functionality of that characters entirely depends on what the original artist included, and so will not necessarily have the same capabilities of characters created with the built-in character creator system for MAX.
Q> The assets of the previous engine (gameguru classic), can they be used in gameguru max?
A> Yes you can copy most entity file groups over manually for use in MAX, or you can use a new feature which can load an FPM level file from the Classic installation and it will automatically copy over all the assets from the Classic installation into MAX so the level can be loaded.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.