Hello. This is me a new user of this forum and a gameguru beginner. I have a few questions for you.
Hope my new thread is in the right section.
1 - How to create a multi-level game so that the game loads level by level?
2 - Can the levels that I want to combine / complete to be one in the game so that they load level by level be saved in a folder other than mapbank?
3 - Are all FPS Creator modelpacks compatible with Gameguru? Mainly I mean modelpack 58 with weapons of the Second World War. I am asking this because when I put a pair of weapons on the ground at the test level, no matter if the rifles themselves or the rifle and ammunition, I have only one cartridge or only 5, not a few full magazines and, for example, 100 rounds. In FPS Creator, when weapons or ammunition were collected, the ammunition was completed on the basis of, for example, 30/320. And this is exactly what I would like to achieve. Because when I collect ammunition or weapons I have 1/5 and after reloading 5/0.
4 - Will other modelpack objects or buildings besides modelpack 58 from FPS Creator work with Gameguru? Will there be no errors or graphic fading?
5 - When you complete the levels so that they load level by level ... you know a multi-level game and I click standalone, will it create a game with a complete set of levels or will it be broken into individual levels to run? I care about a set of levels. And I don't want to make a mistake.
6 - how to create loading screens?
7 - how to create captions for loading screens, e.g. mission objectives or a story of something or a description of something?
8 - How to create a menu?
9 - Is it possible to create an extensive menu with functions such as mission select or select chapter as in some games, e.g. call of duty 2?
10 - Can you create an extensive menu of options, e.g. changing graphics, resolution, keys, gameplay, etc.
11 - If it is easy to build a menu with the option of choosing a mission, can it be named as e.g. in call of duty 2?
And how?
I do not mean the save or save as function in the gameguru (giving the save location and name), but I mean the name of the mission as in the selection of the mission in call of duty 2. Names next to the flag - the campaign of the country
12 - And if it is not possible to create such an option as with CoD 2, then can it be like a medal of honor or something?
I am asking these questions because I think maybe there is some way to do something like this by avoiding the script / code path.
13 - There are WWII packs on thegamecreators page with the purchase of gamegur add-ons and there is MG42 and it is free, does it immediately go to the purchased gameguru on steam program? Is the MG42 in installer form? The same applies to other items from the WWII package intended for gameguru - is it a separate installer or is it added from the machine to the program purchased on steam?
14 - Can you make floors and basements in the gameguru? In the sense of a level above and below. If so, in what way? In FPS Creator, I know it was the edit layer?
15 - In one of the demo games called Escape or somehow included in the gameguru, it is possible to detonate explosives. Is there any simple way to do this to detonate such things? Do you need scripts for this?
Are there any simple tutorials for such things without programming?
You know, I'm asking these things not because I'm stupid or because I'm a kid. I'm 21 years old. I learn on this program. I want to get to know him and create my first work on the subject of the Second World War. That it would be as functional as possible, so that the game could be completed / you could shoot without any problems with collecting weapons and ammunition and that it was all stable.
Since gameguru allows you to add modelpacks from fps creator without any problems, so that these weapons are visible, I would like there to be no problems with using them. The FPS Creator was easy to create and I spent a lot of time on it. And this is gameguru, a new tool and it seems difficult to use, and in my opinion it is easy just to learn. I am asking for your help.
Regarding WWII weapons from the modelpack 58 intended for the FPS Creator, I read that there is something wrong with some LUA. I don't know exactly what this is about, but if it's true, there are some problems with it. Can I count on your help in fixing it? I want my planned project for a game or a series of games to be fully functional as possible in this program. And that the ammunition for the weapon is fully completed, just like in FPS Creator. This is my first project / idea and I would like it to be successful. And yet the Modelpack 58 has almost the entire most important arsenal of WWII weapons. Well, maybe except for the Welrod, or Delisle or Stena with a silencer (because they are in new packages for the gameguru)
Can I count on your help in this? Since it is compatible, it means that it can be used to the full so that it is functional and can be shot without any obstacles / problems.