As some may know I jumped back into Project Dolphin, giving me time to work on some recent and revised systems.
Here's a quick sampler of some recent internal testing clips, Imported Fuse with Mixamo animations, Height and Doorway navigation on the fly based on level design, no change made to script/object to allow for doorways/stairs *
Plus a revised Level Replay demo, minimal resources create different outcomes based on player movement and decision. Stealth in the shadows is not always as good as guns blazing
Also on a side topic, Thanks for the replies in the old thread, I plan to do another AI rundown soon, though possibly after the project is wrapped up and or more news on Max surfaces.