Product Chat / (GGC) Mixamo Fuse imported animation / AI navigation

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Defy
17
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Joined: 20th Aug 2007
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Posted: 6th Nov 2020 02:51 Edited at: 6th Nov 2020 02:59
As some may know I jumped back into Project Dolphin, giving me time to work on some recent and revised systems.

Here's a quick sampler of some recent internal testing clips, Imported Fuse with Mixamo animations, Height and Doorway navigation on the fly based on level design, no change made to script/object to allow for doorways/stairs *
Plus a revised Level Replay demo, minimal resources create different outcomes based on player movement and decision. Stealth in the shadows is not always as good as guns blazing





Also on a side topic, Thanks for the replies in the old thread, I plan to do another AI rundown soon, though possibly after the project is wrapped up and or more news on Max surfaces.
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granada
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22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 6th Nov 2020 14:55
Great to see you around again Defy, cool work going on there

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
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