No Third Person?
COOL!
That gives me something to work on to learn LUA.
Quote: "All the commands are there however for this. You got commands for overriding the camera and making a character entity move. So its certainly something that will be possible in Max with a bit of a scripting and a lot of trial and error. We also have raycasting support so you can have your character per-determine a collision without getting shot up in to the air due to any odd Bullet physics behaviors when forcing forward on an irregular shaped collision model."
COOL!
I was playing around with what I called "Puppet Scripts" back in the day with FPSC to control characters.
Didn't get far with LUA in FPSC Reloaded before my old computer got to be unbearably slow because of its low specs.
Excited to give the Game-Guru a try though, so looking forward to diving into LUA head first in the deep end.
Just did the 4+ gig download at Steam, and will be playing around with finishing that old game title I was working on forever in FPSC as long as I can find the thumb drive that has the old backups.
Will totally need to redo all scripts and the custom models, but anxious to push the limits on the new capabilities, and thinking of GG MAX is even more exciting, although I may wait a bit to do that upgrade.
Have always wanted to do some driving games using this development tool, and am hoping to get that done at some point in the near future.
I want to focus on all the things I can do with this amazing software, instead of what I can't do, but the scripting challenges to take it to customized craziness is a good thing.
GG RIG...
i7 - 9750H - 12 CPUs
16gb RAM
NVIDIA GTX 1650
THX Spatial Audio
Windblows 10