Product Chat / GG Max Physics

Author
Message
Cobbs
4
Years of Service
User Offline
Joined: 20th Sep 2020
Location:
Posted: 25th Oct 2020 23:32
Any news on how physics works in GG Max compared to Classic?
Also, will physics for moving items (ie indestructible objects moved by a grenade blast) sync between players in MP games? (Meaning: Will objects move around the same for each player, and land in the same spot, etc)
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 25th Oct 2020 23:35
Physics will work exactly the same as there are no changes in that area.

MP will also work the same.
Been there, done that, got all the T-Shirts!
PM
Cobbs
4
Years of Service
User Offline
Joined: 20th Sep 2020
Location:
Posted: 25th Oct 2020 23:54
What's 'the same', for those unfamiliar with GG Classic's methods.
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 26th Oct 2020 00:23
Uses the Bullet physics engine, just like many other games engines do.

MP doesn't synchronise anything between players except the location of the players themselves and any projectile weapons in use (like RPG rounds and hand grenades).

in fact I'm not even sure dynamic entities work at all in MP maps tbh.
Been there, done that, got all the T-Shirts!
PM
Cobbs
4
Years of Service
User Offline
Joined: 20th Sep 2020
Location:
Posted: 26th Oct 2020 00:30
Ah that's interesting. Maybe Max will be different?
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 26th Oct 2020 19:09
No plans for it to be that I know of.

The only change to MP is a change of underlying server hook-up.

If Lee is making any other changes he is remaining very quiet about them.
Been there, done that, got all the T-Shirts!
PM

Login to post a reply

Server time is: 2024-11-23 11:43:07
Your offset time is: 2024-11-23 11:43:07