nice concept, it would be great if there were some checkpoints as it gets very repetitive when you die a lot
some of the directions seem very hard to work out exactly how they line up with the images so it took me a while to get used to how it works (i died many times) and while it is possible to get through by trial and error it would make more sense to have the arrow choice more obvious in some scenes - for instance why do i need to turn towards lockers which seems like it should be a dead end or sometimes there's no visible door but moving forwards leads to a door